We build and ship mobile apps, web platforms and games, from scoped first release through store submission and the releases that follow it.
Start a ProjectApp and product development is the engineering of working software: mobile applications, web platforms and games, built, tested and released to users. It matters because a product only generates value once it is in people's hands. Scoping a defensible first release, then improving it with real usage data, is how that happens affordably.
Software projects rarely fail on code quality. They fail on scope. The first version is specified to include everything anyone might want, the budget is consumed before launch, and nothing reaches a user to learn from.
The second common failure is ownership. The app ships, but the repository, store accounts and signing keys sit with the agency, and the client discovers they cannot release an update without them.

We cut the brief to the smallest version that delivers genuine value, ship it, and let actual usage decide what gets built next.
Work runs in two week cycles with something demonstrable at the end of each, so progress is visible and direction can change cheaply.
Code lives in your repository and store accounts are registered to you, so you can change supplier or hire in-house at any point.
A written specification of features, stack, integrations and data model.
Native or cross-platform iOS and Android development through to store-ready builds.
Front end, back end, APIs and administration interfaces built and deployed.
Unity based game builds, from prototype through to published release.
Functional, device and release testing with defects logged and tracked publicly.
Release pipelines, store listings and submission managed in your own accounts.
Audit the business, the market and current performance, and agree what success means in numbers.
Decide the approach, the priorities and the budget, and write it down so everyone is working to the same plan.
Build the work against that plan, with reviews at the points where your input actually changes the outcome.
Go live with tracking already in place, so the first week produces data rather than opinions.
Review what the numbers say, change what is not working, and keep what is.
Scale what pays back and set the next set of targets together.
A scoped first release reaches users instead of expanding until the budget runs out.
Later features are chosen from observed usage rather than from internal assumptions.
You hold the code, accounts and keys, so another team can take over cleanly.
We ship our own products, so our estimates come from doing this repeatedly.
The method is the same everywhere: understand how customers in that market decide, then build around it. These are the sectors we are set up to serve from Dubai.
Indicative app builds run from AED 30,000 to AED 150,000, driven by platform count, backend complexity, integrations and whether design is included. A focused single-platform first release sits at the lower end. Old Port Solutions is not VAT registered, so quoted project figures carry no VAT.
Yes. Old Port develops and operates its own applications, including GameHarbor at gameharbor.oldport.ae, MindHarbor at mindharbor.oldport.ae and ZEVORA, built in Unity 6. Running our own products means our estimates, release processes and store experience come from current practice rather than from theory.
You do. Code sits in a repository you own, and Apple and Google developer accounts are registered to your organisation with signing keys handed over. Clients own all source files and data outright, which means no supplier can block an update or hold a release hostage.
Yes, as an optional maintenance retainer covering bug fixes, operating system updates, store compliance changes and new feature work. Retainers start immediately and are reviewed monthly. Because you hold the code and accounts, you can also move maintenance in-house whenever you choose.
Send the goal, the timeline and the budget. You get a considered reply from a person within two working days.
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